dir. David Mamet
The dialogue clicks like a lock being picked—tight, clever, unmistakably Mamet. But Heist is one of those films where everyone’s playing three sides at once, and somewhere along the way, the game stops being fun. Gene Hackman leads a crew of smooth operators through a labyrinth of double-crosses, triple-crosses, and false endings. They all talk like they’re the smartest guy in the room. And by the third time someone reveals that they were never really working with who you thought they were working with, the story seems like it’s talking to itself. There’s craftsmanship here—Mamet knows how to build a con—but the seams are visible. Each twist exists mostly to set up the next, and the tension never quite settles. The heist itself is sharp on paper but oddly frictionless. Nobody seems nervous. Nobody sweats. And without that pressure, the whole thing starts to feel like an exercise. Compare that to House of Games, which moved like a long con in progress—stylized, sure, but grounded in human desperation. Heist has the polish, but not the pull. The cast is solid—Hackman, Delroy Lindo, Danny DeVito—but they’re caught in a story that keeps resetting the terms. Scenes play well enough moment to moment, but nothing accumulates. Even the best lines feel isolated, clever for their own sake. It’s smart, sure, and technically tight, but it doesn’t leave much behind.
Starring: Gene Hackman, Danny DeVito, Delroy Lindo, Rebecca Pidgeon, Ricky Jay, Sam Rockwell.
Rated R. Warner Bros. USA. 109 mins.